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How to create a Movelist MUST READ THIS

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1 How to create a Movelist MUST READ THIS on Sat Jan 17, 2009 11:23 pm

polelover44

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X-Act from Smogon wrote:Hereunder is a little guide on how to create a movepool for a new Pokemon. Please help to improve it as I don't claim to be an expert on this subject.

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Every Pokemon movepool consists of three parts:

1) Level-up list
2) TM list
3) Egg move list

I am not going to consider move tutor and special events moves here. I'm also going to assume that the movepool being created is for a final stage Pokemon.

It is actually better to start from the TM list first, as this can only be created from a choice of 100 moves.


The TM move list

Simply choose moves from the following 100, remembering that the bold ones must be almost always chosen:

TM01 - Focus Punch
TM02 - Dragon Claw
TM03 - Water Pulse
TM04 - Calm Mind
TM05 - Roar
TM06 - Toxic
TM07 - Hail
TM08 - Bulk Up
TM09 - Bullet Seed
TM10 - Hidden Power
TM11 - Sunny Day
(except most Water and Ice Pokemon)
TM12 - Taunt
TM13 - Ice Beam
TM14 - Blizzard
TM15 - Hyper Beam
TM16 - Light Screen
TM17 - Protect
TM18 - Rain Dance
(except most Grass and Fire Pokemon)
TM19 - Giga Drain
TM20 - Safeguard
TM21 - Frustration
TM22 - SolarBeam
TM23 - Iron Tail
TM24 - Thunderbolt
TM25 - Thunder
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM29 - Psychic
TM30 - Shadow Ball
TM31 - Brick Break
TM32 - Double Team
TM33 - Reflect
TM34 - Shock Wave
TM35 - Flamethrower
TM36 - Sludge Bomb
TM37 - Sandstorm
TM38 - Fire Blast
TM39 - Rock Tomb
TM40 - Aerial Ace
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
(except genderless Pokemon)
TM46 - Thief
TM47 - Steel Wing
TM48 - Skill Swap
TM49 - Snatch
TM50 - Overheat
TM51 - Roost
TM52 - Focus Blast
TM53 - Energy Ball
TM54 - False Swipe
TM55 - Brine
TM56 - Fling
TM57 - Charge Beam
TM58 - Endure
TM59 - Dragon Pulse
TM60 - Drain Punch
TM61 - Will-o-wisp
TM62 - Silver Wind
TM63 - Embargo
TM64 - Explosion
TM65 - Shadow Claw
TM66 - Payback
TM67 - Recycle
TM68 - Giga Impact
TM69 - Rock Polish
TM70 - Flash
TM71 - Stone Edge
TM72 - Avalanche
TM73 - Thunder Wave
TM74 - Gyro Ball
TM75 - Swords Dance
TM76 - Stealth Rock
TM77 - Psych Up
TM78 - Captivate (except genderless Pokemon)
TM79 - Dark Pulse
TM80 - Rock Slide
TM81 - X-scissor
TM82 - Sleep Talk
TM83 - Natural Gift

TM84 - Poison Jab
TM85 - Dream Eater
TM86 - Grass Knot
TM87 - Swagger
TM88 - Pluck
TM89 - U-turn
TM90 - Substitute
TM91 - Flash Cannon
TM92 - Trick Room
HM01 - Cut
HM02 - Fly
HM03 - Surf
HM04 - Strength
HM05 - Defog
HM06 - Rock Smash
HM07 - Waterfall
HM08 - Rock Climb
A few comments:

1) Usually, TM moves that are of the same type as the Pokemon are learned by that Pokemon, but there are exceptions.
2) Water Pokemon tend to learn all Ice moves.
3) Fire and Grass Pokemon don't learn any Ice moves (unless they're also part-Ice or part-Water).
4) Ice and Grass Pokemon don't learn any Fire moves (unless they're also part-Fire).


The Level-up list

A Level-up list usually contains between 13 and 16 different moves. It must never contain more than 16 different moves.

Up to three of these moves can be Heart Scale moves.

If the Pokemon for which the movepool is being created has pre-evolution Pokemon, like Arcanine or Ampharos, one of the following two things happen:

1) Up to three Level 1 moves may be repeated in further levels. These moves are learned by its pre-evolution Pokemon as well. For example, Ampharos learns Growl, Thundershock and Thunder Wave at Level 1, and learns them again at Level 5, 10 and 14 respectively.

2) They have a few Level 1 moves, and then an extremely short or non-existent movepool. For example, Arcanine only learns one move at Level 39 (Extremespeed), and the other moves it learns by Level-up are all Level 1 or Heart Scale moves. In this case, the Pokemon would use its pre-evolutions' movepool.

From the 13 to 16 different moves that you're going to write (including the Heart Scale moves), make sure that only one, two, or three of them are competitive moves worth using that are not already learned by the TM list.

The move power of moves tends to increase as the Pokemon levels up.


The Egg moves list

A Pokemon may have as little as 4 egg moves and as much as 12. Usually this number is between 8 and 10.

Pokemon that are genderless or that do not breed do not have any egg moves.

Make sure that, from your egg move list, you don't have more than four that are competitive moves worth using.

Also, the number of viable competitive moves from the Level-up list and the egg moves list (not repeated in the TM list) combined must be between two and six.


Example Movepools

Example 1: Gengar

Level-Up:
Code:
1. Hypnosis
1. Lick
1. Spite
5. Spite
8. Mean Look
12. Curse
15. Night Shade
19. Confuse Ray
22. Sucker Punch
25. Shadow Punch
28. Payback
33. Shadow Ball
39. Dream Eater
44. Dark Pulse
50. Destiny Bond
55. Nightmare
Comment: It has 15 different moves. Only Hypnosis, and to a lesser extent, Mean Look are viable on Gengar. Shadow Ball and Dark Pulse are redundant since they are also TMs.

TMs:
Code:
TM01 - Focus Punch
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM12 - Taunt
TM15 - Hyper Beam
TM17 - Protect
TM18 - Rain Dance
TM19 - Giga Drain
TM21 - Frustration
TM24 - Thunderbolt
TM25 - Thunder
TM27 - Return
TM29 - Psychic
TM30 - Shadow Ball
TM31 - Brick Break
TM32 - Double Team
TM36 - Sludge Bomb
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM48 - Skill Swap
TM49 - Snatch
TM52 - Focus Blast
TM53 - Energy Ball
TM56 - Fling
TM58 - Endure
TM60 - Drain Punch
TM61 - Will-o-wisp
TM63 - Embargo
TM64 - Explosion
TM65 - Shadow Claw
TM66 - Payback
TM68 - Giga Impact
TM77 - Psych Up
TM78 - Captivate
TM79 - Dark Pulse
TM82 - Sleep Talk
TM83 - Natural Gift
TM84 - Poison Jab
TM85 - Dream Eater
TM87 - Swagger
TM90 - Substitute
TM92 - Trick Room
HM04 - Strength
HM06 - Rock Smash
Comment: The reason why Gengar is said to have a "huge movepool" is clearly its TM list.

Egg moves:
Code:
Psywave
Perish Song
Haze
Astonish
Will-o-wisp
Grudge
Explosion
Fire Punch
Ice Punch
Thunderpunch
Comment: Practically none of these 10 moves are viable on Gengar, except those that are TMs.


Example 2: Hippowdon

Level-up:
Code:
H. Ice Fang
H. Fire Fang
H. Thunder Fang
1. Tackle
1. Sand-attack
1. Bite
1. Yawn
7. Bite
13. Yawn
19. Take Down
25. Sand Tomb
31. Crunch
40. Earthquake
50. Double-edge
60. Fissure
Comment: It has 13 different moves. Even though the three Heart Scale moves are somewhat viable, they are not exactly gamebreaking. And neither are Yawn and Crunch.

TM list:
Code:
TM03 - Water Pulse
TM05 - Roar
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM15 - Hyper Beam
TM17 - Protect
TM21 - Frustration
TM23 - Iron Tail
TM26 - Earthquake
TM27 - Return
TM32 - Double Team
TM37 - Sandstorm
TM39 - Rock Tomb
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM58 - Endure
TM68 - Giga Impact
TM71 - Stone Edge
TM76 - Stealth Rock
TM78 - Captivate
TM80 - Rock Slide
TM82 - Sleep Talk
TM83 - Natural Gift
TM87 - Swagger
TM90 - Substitute
HM04 - Strength
HM06 - Rock Smash
Comment: Rather limited.

Egg move list:
Code:
Stockpile
Swallow
Spit Up
Curse
Slack Off
Body Slam
Sand Tomb
Comment: Slack Off and Curse stand out. The others 5 moves don't.


Example 3: Heracross

Level-up:
Code:
H. Night Slash
1. Tackle
1. Leer
1. Horn Attack
1. Endure
7. Fury Attack
13. Aerial Ace
19. Brick Break
25. Counter
31. Take Down
37. Close Combat
43. Reversal
49. Feint
55. Megahorn
Comment: Close Combat and Megahorn are the two eye-catchers out of the above 14 moves.

TMs:
Code:
TM01 - Focus Punch
TM06 - Toxic
TM08 - Bulk Up
TM10 - Hidden Power
TM11 - Sunny Day
TM15 - Hyper Beam
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM31 - Brick Break
TM32 - Double Team
TM39 - Rock Tomb
TM40 - Aerial Ace
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM52 - Focus Blast
TM56 - Fling
TM58 - Endure
TM65 - Shadow Claw
TM68 - Giga Impact
TM71 - Stone Edge
TM75 - Swords Dance
TM78 - Captivate
TM80 - Rock Slide
TM82 - Sleep Talk
TM83 - Natural Gift
TM87 - Swagger
TM90 - Substitute
HM01 - Cut
HM04 - Strength
HM06 - Rock Smash
Comment: Has all the good physical moves. In particular, the addition of Earthquake and Stone Edge to Heracross' level-up list, and Swords Dance, is what makes Heracross such a dangerous Pokemon.

Egg moves:
Code:
Harden
Bide
Flail
False Swipe
Revenge
Pursuit
Double-edge
Comment: Of the above 7 egg moves, only Pursuit is remotely viable. Interestingly, Heracross does not learn False Swipe via TM but learns it via egg moves. This happens only very rarely. However, if a Pokemon learns a level-up move that is also a TM, it must be listed among the TM list as well.
For Move Tutor lists, use the list of move tutor moves, which I will post a link to in CAP1's Moveset submissions

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